![]() But it depends on whether game balance and logic matter to you. Many origins start you off in the underclass, turn on these DLC items and all of sudden you have a load of expensive powerful items, or you can sell them for loads of cash. IMO they ruin the balance of the game and best avoided on the first play. These are more like "pay to win" micro transactions. ![]() There are bunch of poorly integrated items. These are the only three that are real campaigns, and they happen after and extend beyond the main adventure. Much Shorter than Awakening, but I enjoyed it, liked the ending. ![]() The Golems of Amgarrak: Kind of hack and slash challenging mod, unlocks some powerful items for future play. In order of play.Īwakening is a sizable new adventure that happens after the main adventure. You can finish the story then turn this stuff on to continue. This can be the first thing you turn on after finishing the game. I actually recommend turning it all OFF on the first play, with the possible exception of Stone Prisoner. Other than the new camgpaign most DLC was poorly integrated cash grab filler IMO.
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